THE WITCHER 3 - Uma visão geral



A. in the US and/or other countries. The Witcher game is set in the universe created by Andrzej Sapkowski in his series of books.

The Complete Edition contains the base game, offering a huge, over 100-hour long, open-world adventure, as well as both of its massive story expansions: Hearts of Stone & Blood and Wine worth an extra 50 hours of gameplay!

Become a monster slayer for hire with Special Edition Xbox Controllers, designed to celebrate the lasting legacy of The Witcher 3: Wild Hunt. Packed with intricate details including the iconic wolf medallion iconography, silver and steel triggers to match Geralt of Rivia’s swords, and Glagolitic script pulled straight from the game, players can add a legendary tool to their witcher’s arsenal — while supplies last.

Upgrade your monster slayer’s toolkit with a special The Witcher 3: Wild Hunt-themed browser from OperaGX. Every aspect of your desktop browsing experience is infused with the dark fantasy world of The Witcher 3 through an animated wallpaper, custom icons and fonts, a themed splash screen, immersive UI, and keyboard and browser sounds. Utilize The Witcher 3 hub for instant access to all the latest news, mods, and more too!

A living economy: The new in-game economy system varies the price of goods based on surrounding conditions or their place of origin relative to Geralt's current whereabouts in the world: the price of fish might differ depending on distance from water, and a village lying on a trade route for trappers and hunters might have many tanneries and leather workers, affecting the price of crafting components and armor.

  The game also utilizes the unique features of the DualSense controller (PlayStation 5), with its advanced haptics and adaptive triggers, letting you immerse yourself in the adventure even more!

Months before its release date, the game's economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew up a system context diagram. To allocate prices, Steinke wrote a formula based on rate of damage, defence, or healing. Polynomial least squares were used to determine its efficacy, and it was found to eliminate bugs from the system and reduce loading times.[63] Each character was given a unique personality to contrast the fetch-quest system typically used in video games.

A witcher always comes prepared. Ready yourself for combat with potent elixirs, blade oils, and your two swords — silver for monsters, steel for humans — to gain the upper hand against any foe.

On September 4, 2020, it was announced that the game and its expansions would be getting a next-generation upgrade and would be released as a standalone purchase for the next-generation consoles (Xbox Series X THE WITCHER 3 and PlayStation 5) as well as PC.

The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail.[108] Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore.[107] Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length.

Unforgettable quests deeply linked with the core storyline and designed with care to draw players in

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A two-part standalone story that follows Geralt of Rivia during the First Nilfgaard War. The digital comic, offering an interactive reading experience enriched by beautiful animations and sound effects.

Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.[110] Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.

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